Blender UV Unwrapping Series Part One -Introduction
welcome to this mini-series on UV unwrapping in Blender.
In this first episode we will be looking a the Unwrapping workspace and introducing you to Seams and covering some of the issues we often have to deal with when Unwrapping.
Part One: A Basic Introduction To UV Unwrapping.
Creating a model is one thing, getting it to look how you want is another!
In this mini-series we will be looking at how to Unwrap your model in order to apply 2d images and textures.
in this first part we will cover
- loading image textures into the uv/image editor
- Unwrapping a basic cube mesh
- fixing aspect ratio issues on non square textures
- using Seams to unwrap a deafault cube
In part two we will be looking at slightly more complex shapes, namely cylinders and the dreaded uv sphere!