Physically based shading – Fresnel

Physically based shading in Blender – part two, Fresnel

CyniCatPro explains how to create  a more accurate Fresnel node

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Create a more accurate fresnel using blenders material nodes!

in this episode CynicatPro explains the workings of Fresnel in physically based  shading and explains some of the flaws with blenders default fresnel node  and shows step by step how to use blenders material nodes to create a more accurate Fresnel for realistic rendering.

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